Hello, Please Help Me
I have downloaded and imported the 3D Game Kit into Unity however If I go into the scene Leve 1 all of the Ground Terrain is black. I am guessing the textures are messed up so I tried changing them but I cannot fix them.
I am using Unity 2019.2.17f1 and I don’t know if I should use another one. Please Help Me find a fix to this Please.
The Ground is completely black.
Can I add zombie to game kit 3d
Can you help with this?
Pls Help
did u fix it
if yes, how
Hello lady & gentlemen I need your help. I’m new in game developing and using this asset for learning Unity/FMOD sound design implementation. Throughout my experiments i got a problem, my Ellen’s Weapon can’t hit any Game Objects whether ‘Enemies’ or ‘Destructibles’. What’s the problem it might be? 6dbyhd
Hi! Your video is just great. Did you record it with Unity Recorder?
Can anyone tell me why Ellen is working so hard to die? ![]()
Been at it for three days now. Here’s what happens:
- Start game, Ellen dies first, then respawns, then I can start playing.
- If I jump, just jump around, not on something, she dies. She does not die if I jump onto a platform or wall.
- If I lose all my health fighting around with the enemies, Ellen dies, respawns, dies again, respawns again, and repeats cycle until I just have to quit the game.
I figure something might be wrong with the checkpoint for problems 1 and 3. I checked every single aspect, but nothing seems to be working. I used the default Levels 1 and 2 as my guide and followed the settings exactly, but it’s still not working. Whether it’s checkpoint 1, 2 or 3, this will happen.
As for error 2, the jump thing, I think it’s a navmesh problem. But I don’t really know how to go about it. I have a feeling my NavMesh map is way too high. Any idea how to change it?
Thanks in advance to whoever tries.
Great work on your level design! You have so much potential. Could you send me a download link so I can try this level out for myself?
Seems to be related to the Death Volume. There is an object with that name. Maybe it is set to high, on the Y axis. Just drag it down a bit. tell me id it helps.
Sorry, I do not understand. please, give more explications in other words. Maybe I could help
Hello. Can anyone explain to me why enemies go through walls?
I mean, when I place a wall that isn’t baked into NavMesh Surface, enemies (like ones in Nightmare Project) just stop bumping into it. But in 3D Game Kit Chompers just go through walls like it doesn’t exist, even if I place Rigidbody on them. I can only guess that animation still overrides physics and collisions somehow, but I can’t find where. Can someone help me to find it and make walls and closed doors to be obstacles?
Can you also update tutorial and/or 3D Game Kit Documentation? They are clearly “out of sync” - tutorial mentiones “Interact Pressed” option for teleporters, but player character isn’t even able to interact at all! Or, for example, there is nothing about TransitionStart and TransitionDestination in the Project Documentation and yet in the “Walkthrough”, I’m told that there is.
Btw, is there any Documentation on TransitionStart and Transition Destination that can be found now?
the destination enum is in SceneTransitionDestination script…you put TransitionPoint script on the object and define the tag there that your warping from the field would be player, different zone, new scene name (like level2), tag(one of the enums like A) , Transition when - On trigger enter, and if it requires an inventory check
If they are just temporary use the trail effect and change the mat on the staffswish meshes, For blood on the character copy the character mesh for a second effect and change the skin mesh renderer which can be turned off and triggered…like ellens shield does
Hello?
Hey guys,
I want to retract the hatch of the dropship and rotate the engines and wings. I don’t know how, could someone help me please?
I know that its possible somehow because I saw a video of it here: https://player.vimeo.com/video/266654629
Are you sure that you’re doing everything as Tutorial says? Is the surface you want to paint on set its Layer to “Environment”?
Maybe I could suggest one thing. Just be sure the layer the walls are on is “Environment”
Yes. I did try that before. But, as I’ve said, it was something about NavMesh Agent overriding all collisions.
Btw, don’t you by chance know if there is more complete documentation on 3D Game Kit components than in pdf “Component Guide”? For example, pdf doesn’t include documentation on Transition Points and some other stuff.
