Very awesome kit I been messing with it for a while now and was wondering is there a way to add new assets to it and be able to use them with in the same environment as the others?
I was wanting to add new weapons and add some new monsters and a few more characters and try to get this to be a multiplayer environment so me and my friends can go in and play all the crazy levels I created.
Obviously, you can. At least in the component guide is said as much. But I think that in the end, you’ll still need to code a bit.
Is there any way to change Ellen’s Avatar? I used VRoid to make one, and converted the file to FBX.
Hi ! I’m a total beginner on Unity !
I want to follow the “3D Game Kit” instructions but at the beginning, as the intro video suggests, I tried to launch the scene but all these errors appeared and blocked me from playing it.
At this point, I just imported and opened the program.
Can someone help me ?
I tried to quit and relaunch the Project but now there are also 999+ errors every ten seconds
I wonder if 3D Game Kit project is abandoned at this point. There are gaps in documentation and tutorial that aren’t fixed. Questions in this thread are not answered (and there weren’t Unity representatives here for a long time).
lol
For those that are learning for the first time using this kit, my advice is research. In the past month of using unity and this kit, I was able to retarget my character, add other characters, add a ranged weapon (bow and arrows in this case) and convert it to mobile. I’ve learned how animations work and have been able to add other animations to extend attack combos, straffe when aiming bow and crouching. I’ve changed staffs into swords, added my own effects to them, and this week, I made Ellen a companion AI that attacks enemies and shoots a crossbow.
This kit has been an amazing first intro to unity. Many answers are in this thread. Many other answers are on this forum and others.
Up next, creating custom characters in fuse and starting to make some custom levels. I’ve also been playing with procedurally generated levels but not sure if I want to go that route yet. Hopefully it’ll be in the play store in the next few months!
Sorry, but I indeed had to look up for answers all over the forum. Plus look into the code because some components aren’t working properly and documentation has lots of holes. (Luckily, I have some C# knowledge)
So, while I agree that 3D Game Kit has a lot of potential for research and customization, as well as it can be a good template for 3D action-adventure game, this package is not a good “intro” to Unity.
Trying to Retarget Ellen but it fails at this step like @EmanuelPop
After
1:change Ellen to Humanoid
2:animationsclips humanoid
Ellen is half in the ground and moving with no animations
Any fixes?
hi im trying to use the 3d game kit as a starting project but I cant seem to configure it to use a different character. I tried changing the Ellen character rig to humanoid and the animations but I end up with something like this. I dont know if this is a root motion issue or something but that being said I think this game kit is supposed to be like a starting off point for making games especially for people who are more artistically inclined but its a bit too uncustomizable right now. these issues also affect the attack animations, the character doesnt face forward when attacking. I hope somebody can reply to this.

I cant move my character using arrows or wsad but i can jump around or attack, does anyone else have the same problem?
Can i use this in URP built project?
Yes I have the same problem. I don’t know how to solve it
me too, tried to google it but didn’t find anything
Yes, I just downloaded this project today (after having success with every other beginner project I tried), and found that I couldn’t walk/run. I could just jump/attack. Very frustrating.
Really hoping that someone either has a solution or that Unity has an update for it.
Downloaded “The Explorer: 3D Game Kit” using Unity Hub this afternoon. Opened it through Unity Hub in Unity 2019.4.2f1 Personal.
On Step Two of Quick Start - Unity Learn, which indicates “We have made a tool that can create a scene with everything you need to have some ground and Ellen, our hero, able to run around and attack.”.
There’s no errors in the Console that I have observed.
WASD FIX. You need to go Assets, 3DGamekit, Prefabs, Characters, Ellen. Then Inspector (top right in default view), Animator, click Ellen, Hierachy View (top Left). Then LocomotionBlendTree, then click on missing motion boxes (right icon) and add ellen walk forward etc from the hierarchy box on the right side. Click on blend tree and set up missing motion reference on inspector: - “Ellen_WalkForward” - “Ellen_RunForward” - “Ellen_RunForward” leave every other setting as they were.
Hey, LunaDad.
I did opened Assets > 3DGamekit > Prefabs > Characters > Ellen.
I went to the Inspector (top right in default view), went to Animator, and clicked Ellen… but then your instructions don’t make any more sense? How is the Hierarchy View (top left) relevant? I don’t see LocomotionBlendTree anywhere.
If I go to Assets > 3DGamekit > Art > Animations > Animators > Characters > Ellen, I can see a “Base Layer” similar to Animancer - 09-03 3D Game Kit
Ok… if I double-click on “LocomotionSM”, then double-click on “Locomotion”, I see “LocomotionBlendTree” next to the “Motion” label in the Inspector.
If I double-click on “LocomotionBlendTree”, it says “Missing (Motion)” instead of “EllenWalkForward”, “EllenRunForward”, and “EllenRunForward” as per Animancer - Locomotion
This seems like a bug or an oversight on Unity’s part. I didn’t see anything about assigning animations in the Tutorials, so… yeah… not great.
But we can choose the correct motions by clicking on the little circle to the right of “Missing (Motion)”.
I just tested that and it worked.
Cheers to LunaDad for getting me most of the way there.
Hopefully the Unity team will fix the 3D Game Kit files, so people won’t have to do this every time.
Thanks for the tips. why isn’t everyone getting this? Ellen now gets locked running forward when I release ‘w’, does anyone get this?



