Hey guys I think some of you may have seen this paper a few weeks ago:
This demo was implemented in Unity and the authors (Zhang and Stark) have made it open-source at: GitHub - sebastianstarke/AI4Animation: Bringing Characters to Life with Computer Brains in Unity
I’ve created a short video explaining how this method works and a tutorial on how you can use it yourself with your data in your games. Here is the link for it: http://3deeplearner.com/siggraph-02
Although the authors focus on quadrupeds this really works with any data you throw at. Here is a demo a did with data from the CMU mocap dataset:
I hope this is the most appropriate place to post this.
Cheers,
Gus