OpenXR + Oculus Quest Linked Head Tracking Works But Controllers Don't

Cool, Thanks for the clarification!

That solved it for me too. Thanks!!!

The weird thing is that step is at the end of that video I referenced and I specifically remember doing that step. I have no idea how it ended up not getting done.

Maybe it was the second time that I had done the project I just forgot.

I had to start the project over from scratch because I had originally created it with other frameworks and packages and it was all messed up. As I think about it I am pretty sure I just forgot to do it the second time.

Sorry to make such a dumb mistake. Thanks for finding it.

I have followed all the suggestions in this post and I still cannot get the controllers working. I am using Oculus Quest 2 and OpenXR. I linked the default input actions and have all the settings right. Am I missing anything ?

Are your actions enabled?

Also try checking the input debugger “Window → Analysis → Input Debugger” and open the openxr devices (if they are there, if not then thats a problem) and see if data is flowing

I checked the input devices and I did not find openXR devices. And what do you mean by data flowing ?

Do you mean the “Enable input actions” check box in the XRControllers ? If yes, it is checked to true.

In the input debugger if you double click on the controller device it should show you the data for all of the device controls. Check to see if data is coming in on those controls or not.

Otherwise for us to debug any further we would need a sample project (or your project) that demonstrates the issue. You can submit this as a bug through Help -> Report A Bug and include the project. If you do please post your issue # here so we can take a look.

Thank you for your quick responses. I used SteamVR to connect my Quest 2 to my laptop and tried opening my game. The controllers are being tracked now. However, I see these red and green grid lines in the play mode. Is this expected or did I miss anything while configuring the whole Rig setup ?
7329868--890368--Capture.PNG

It looks like you have gizmos turned on in game view, the gizmo button in the top right to turn them off.

Yes, all looks good when turned off. I am a beginner to Unity and still exploring. Thanks a lot for your help :slight_smile:

I am still having the problem described in this thread. I verified that input is being received correctly and I believe I have my objects and settings set up correctly, but I still can’t walk around, move my hands, interact etc. I have attached a replication of the scene I was working with (I am not at liberty to share the larger project), but this scene should encompass my problem.
https://drive.google.com/file/d/1a2jjxme8TpN_Kql7FszLd_c3vYHogYGf/view?usp=sharing

I have a similar problem with controllers not tracking properly with OpenXR, Interaction Toolkit 2.0.2, and Oculus Integration 40.0 on a 2021.3.4f1 project.

OpenXR controller transform not working - Unity Forum

Has this issue been addressed? I’ve tried downgrading/upgrading to some of the versions suggested above, but to no luck. Currently working in 2021.3.7f1

It has been so long since I messed with this. I think I just took a totally different approach and am using the HurricaneVR assets. They work awesome!