The plan is to make a city generator inside of unity. It’s an experiment, I’m not concerned with its usefulness right now. All it takes is an OSM file from openstreemaps and you’re good to go.
The biggest problem it has right now is that it is sloooooooooooooooow to parse. I’ll clean up the code and fix that. The other thing I want to add is naming. It’s an easy addition, but instead of naming roads based on their OSM ids, I’ll have then named according to their real name.
EDIT: GitHub - raybarrera/OSM-2-Unity: Parses OSM data in Unity is the new home for the repository. I have several updates planned for the conversion tool which at the moment is written very poorly. In fact, I gagged a bit when I opened the code after a few years of ignoring it.
Anyway, it’s an open-source project, released under MIT. Pull requests welcome.
It’s not in any state to be sold. It’s not very efficient and doesn’t have many features. PM your contact info and I can send you what I have currently.
A bit of a necro-post here, but despite several warnings of how bad this is, and the fact that I haven’t touched the code in years, people still request updates on this every couple of weeks.
To that end, I have decided to open-source it and continue development when I find free time.