OVR Haptics - Unity 5.5.1 - Oculus Touch Controllers

Dear all,

The OVR Haptics classes provided by Oculus Rift should allow the developer to let the Oculus Touch Controllers vibrate in order to be provide haptic feedback.

When I try to make the touch controllers vibrate, using the OVR Haptics classes it doesn’t work. Here is my code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MakeHapticClip : MonoBehaviour {

    [SerializeField] private AudioClip audio;
    const int channel = 1;
    OVRHapticsClip HapticClip;

    // Use this for initialization
    void Start () {

        // Make Haptic Clip:
        HapticClip = new OVRHapticsClip(audio, channel);

        // Play Haptic Clip:
        Debug.Log("play haptics");
        OVRHaptics.RightChannel.Preempt (HapticClip);
        OVRHaptics.LeftChannel.Preempt (HapticClip);
    }
}

Has anyone had more luck than me trying to make the haptics work?

I followed the documentation and am also unable to get this effect working. Were you ever able to find a solution?

EDIT: MAKE SURE YOUR HMD IS ON YOUR HEAD WHEN YOU TEST SOUNDS… smh