OVRHapticsClip crashes/freezes Unity...!?

Hi together

I’m trying to vibrate the rift s Controller with a sound clip and Unity Always crashes/freezes… :rage:

I have tryed this two solutions without success:

public AudioClip sfxHit;
OVRHaptics.Channels[0].Mix(new OVRHapticsClip(sfxHit));

and

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Saber : MonoBehaviour
{
    public LayerMask layer;
    public AudioClip sfxHit;
    public ParticleSystem Explosion;

    private AudioSource source;

    private OVRHapticsClip hapticsClip;

    void Start()
    {
        source = GetComponent<AudioSource>();
        hapticsClip = new OVRHapticsClip(sfxHit);
    }

    void Update()
    {
        RaycastHit hit;
        if (Physics.Raycast(transform.position, transform.forward, out hit, 1, layer))
        {
            OVRHaptics.RightChannel.Mix(hapticsClip);

            Explosion.transform.position = gameObject.transform.position;
            Explosion.Play();
            Destroy(hit.transform.gameObject);

        }
    }
}

Anyone a idea what i’m making wrong?

I’m getting this too with a similar call chain. Unity 2020.3.25f1, using Oculus Link to run directly from editor.