Particle Effects On A Prefab

I am making a campfire that plays a particle effect that looks like a a fire when the player walks up to it and hits the “E” key. My problem is that i want to make numerous campfires around the map using a prefab but when i do this the particle effect only works on one of my prefabs. Is there a way to make all of the prefabs work with the particle effect.

If you will use tagged prefab (for example “campFire”), you can stay that way:

if(Input.GetKey(KeyCode.E)){
	GameObject[] campFires = GameObject.FindGameObjectsWithTag("campFire");
	foreach(GameObject fire in campFires){
		fire.particleEmitter.emit = true;
	}
}

that will turn ON all your campfire particles in current scene.