Particle System Orientation changeable

Hi, I would have 2 questions,

If I am right, the standard particle system is running of the URP right? so what’s done here

Is running on the URP and therefore on the CPU right?

Now my second question would be about the Orientation of that particle effect object. I tryed to follow this tutorial and I received a visual effect that looks comparable. But I now have the problem that I am not able to rotate this thing. I can’t rotate it by doing so by hand in the editor, nor if I attach it to an object like a cube that I then rotate (not in the editor, not in play mode). That VFX is always oriented towards a virtual north pole and always aligned horizontaly. So how can I make it become rotate with an object and showing into a new direction. I guess I have to add that in my case it looks like an arrow that should always point into the direction in which the player is facing. any ideas or helpfull inputs are welcome.

thanks

I guess I messed up some things. URP is not the standard particle system, but the standard particle system is running on the CPU. And I think this effect is generated with the standard particle system. So I’m probably in the wrong subforum with this.

I also further figured out that it is probably the Horizontal Billboard that I am using under rendering that is causing my problem with not being able to change the orientation of my arrow. But I still have no clue why or how to do it better…