Hi, I would have 2 questions,
If I am right, the standard particle system is running of the URP right? so what’s done here
Is running on the URP and therefore on the CPU right?
Now my second question would be about the Orientation of that particle effect object. I tryed to follow this tutorial and I received a visual effect that looks comparable. But I now have the problem that I am not able to rotate this thing. I can’t rotate it by doing so by hand in the editor, nor if I attach it to an object like a cube that I then rotate (not in the editor, not in play mode). That VFX is always oriented towards a virtual north pole and always aligned horizontaly. So how can I make it become rotate with an object and showing into a new direction. I guess I have to add that in my case it looks like an arrow that should always point into the direction in which the player is facing. any ideas or helpfull inputs are welcome.
thanks