Hi, is it possible to stop a particle moving once it has collided. OnParticleCollision doesn’t help as it won’t identify the particular particle we need, on top of this, setting the velocity to 0 while the particle is on contact with the terrain doesn’t affect the particle, it continues to slide…
We’re only using a few of particles but looks like i may have to roll my own system as i can’t see any other way around this unfortunately.