I’m trying to use the following perfect smooth circle in Unity.
It is 900x900 pixels though when I import it into Unity it appears pixelated .The more I zoom out the more pixelated it becomes
. How can I stop this from happening?
I’m trying to use the following perfect smooth circle in Unity.
It is 900x900 pixels though when I import it into Unity it appears pixelated .On the texture importer settings for this texture (I think its a texture, right?), switch on bilinear filtering and also try mipmaps. Generally, trying to resample a large texture at a small size will take ‘slices’ from it, and this will generally disrupt the pre-existing antialiasing in the texture ie it could render rows 0 and 16 and 36 and there are big jumps between them. But with bilinear and mipmaps it should look a lot better.