Hey everyone, I’ve made pixel art for a long time, but I’ve never implemented that art into a video game. I recently decided to try my hand at it and I’ve run into a snag. I was told by a programmer friend that I should choose my resolution before I do anything, but I am starting to think I should just draw my pixel art how I want it to look and decide on a resolution afterward?
I’m aiming for a more HI-res art style. As long as I draw all my assets with the same PPI, the resolution doesn’t really matter does it? Can I decide on the resolution when I start the actual programming? (also, I notice unity defaults to 100 PPI, is it best if I do all my pixel art at 100 PPI in Photoshop?)
My plan is to get some rough art done so that I can actually build the game somewhat and then go back in and replace the crummy art with better quality images.
The most experience I have with Unity is that I managed to make a character walk around and animate it, so if you guys could keep your responses really simple it would help me a lot. I am a total novice and I have been agonizing over the pixel perfect camera settings for 3 days and messing with the resolution, throwing different art into it and seeing what happens. All of it has made me want to give up before I’ve even started.
Any help would be greatly appreciated.
Have you looked into the Pixel Perfect preview package? Pixel art in Unity is pretty difficult if you aren’t using that.
The resolution dosent matter at all since it is more about of the size of the canvas that anything else, maybe you could put an image of the prefab and how it loks at scene, so we can try to figure out what its the problem
When I started building my game, I came across source sprites w different sizes (since I didn’t create them), and it made me realize I should scale down, instead of scale up (to avoid blurry images) unless they are vector images, right? Or POT? I am new to this and confused.
usually its at reveres as i know, when you scale up it gets blurry cause the computer has to fill a lot of empty space