Pixel Perfect Camera only shows background color in Game view - sprites invisible

I’m having an issue where my Pixel Perfect Camera component only renders the camera’s background color in Game view, while all sprites (character and backgrounds) disappear. Everything renders perfectly fine in Scene view (and in the game view when I disable the Pixel Perfect Camera component.)

Setup:

  • Unity 2D project with pixel art sprites
  • Sprites imported with 32 Pixels Per Unit
  • Pixel Perfect Camera Assets Pixels Per Unit set to 32
  • All sprites visible and positioned correctly in Scene view

What I’ve tried:

  • Verified import settings match PPU values
  • Tried different Reference Resolution values
  • Confirmed all objects are on correct layers

The sprites render fine with regular Camera component, but become invisible specifically when Pixel Perfect Camera is enabled in Game view only. Scene view always shows everything correctly regardless of PPU settings.

Any ideas what on what problem might be?