Pixel art not being rendered correctly in game?

I have some character sprites, which wont render correctly in the game view. They look perfectly fine in the scene view, but something breaks when in the game view. I have a pixel perfect camera and the game view is set to 1920 by 1080 full HD with 1x size.

scene view:

game view: (marked all of the imperfections)
Screenshot 2026-03-22 125057

some pixels also disappear in game view:

this is probably something to do with the pixel perfect camera, but I don’t know what to do.

Pixel Perfect requirements are extremely stringent, like a banknote:

at this point I might just use gamemaker instead lol

We should see your pixel perfect camera setup, and the character sprite’s texture import settings to see if this would cause subpixel rendering. It’s typically a problem in one of these two.

it looks like your sprites arent being snapped to the pixel grid properly. Make sure to find your PPU and snap your sprites accordingly.

This worked. Just changed the camera’s ppu