Hello, I’ve been struggling with an issue for a long time where my pixel art sprites look broken between the Scene view and the Game view. Does anyone know what might be causing this or how to fix it?
I’m using a Pixel Perfect Camera with a reference resolution of 384×216, and my Game view is set to 1920×1080, so it’s an exact 5× integer scale. I don’t think the issue is related to the resolution scaling.
You need to place the sprite objects in your scene perfectly in line with your game’s pixel grid. You should enable snapping in scene view to help with this. If you have any sprite that’s not perfectly aligned with the grid, the game camera will not be able to render it in a pixel perfect manner, and you’ll get issues like this.