tbh, this showed on the latest topics as pinned… my first reaction, wtf is pixyz studio, and this post doesnt answer that… Sorry, but no not downloading random stuff when i have no idea what it is… and yes, i could google, but the forum thrust it in my face, and has no answer here, so… Im sure i wont be alone
I get the feel that Unity is in kind of an open state right now. The company is shaking up, they’re making posts, not always with a lot of direction, multiple teams are doing their thing. It wouldnt’ surprise me if Alex making this post didn’t intend for his little post to ruin your day
It’s great to see more posts from Unity but sure, there are some kinks in the communication chain that can use some ironing out.
I was looking into this and wasn’t really going to make a post till I saw yours but I figure screw it, here’s one of the videos:
Looks like a retopo tool mostly geared towards carrying 3d models not created explicitly for game engines, so things like CAD or other industrial 3d Softwares.
Doesn’t mean we won’t potentially get some really neat LOD or retopo tools that we can use on existing assets though. I dunno.
Anyhow, personally jsut glad to see more Unity employees posting! It takes some courage to post here, tough crowd!
Oh dont get me wrong i know it wasnt meant to ruin my day but why not include a bit of detail about what and why we might be interested. I mean. Maybe it solves a problem i never tho id see an answer to. But from this? Could have been anything
Just tryin’ to give them the benefit of the doubt, it’s gotta be a trying time at Unity for lots of people with all the shifting energy. Not everyone is as used to sh*tposting online as much as us users are…
There are two things that directly caught my eye. First is that the release notes include this:
Improved Function List, replacing the offline API Reference (added Types and Constants)
To be honest, it is nice to have the types added etc. but it really does not replace the API Reference at all because no parameters are explained etc. This seems a bit misleading.
Furthermore, from the FunctionList, you can click on “DOC” and you are redirected to the wrong URL.
All “ui” functions are removed from the Pixyz SDK and some are moved to the studio module. But findSelectionInTree is missing for now in the Beta and will be integrated before the official Release
Pixyz Studio 2024 Beta is based on the Pixyz SDK 2024.2 official release, tested on all the solidworks data we have. Can you make a support request and provide your data for reproduction ?
Sounds reasonable. Should be mentioned in the ChangeLogs and thanks for re-integrating existing functionality. Basic functions like menu focussing etc. would always be great if you run Plugins from within Pixyz Studio
There seems to be some missing modules in the embedded Python3.10 instance. I have a plugin that worked previously on version 2022.1.2.7 but now I get a Python module loading error that says that there is “no module named ‘_ctypes’.”
Also, just as a feature request for future development, can we get a built in Python REPL? Not critical, but would be nice to have.
I think that pixyz studio 2024 beta seems unstable. therefore, I tried to finish my job with pixyz studio 2022. However, pxz file saved at pixyz studio 2024 beta is not opened at pixyz studio 2022.
It would appear that PVZ imports are not currently supported in the 2024 Beta, though they worked before in 2022.x. I now get a dialog telling me “Fatal Error / File extension not recognized : pvz”
Thanks, I hadn’t thought about that. For anyone else encountering this, you can update the path environment variable as DMG_GLein suggested, or you can add the following to the beginning of your Python code (update the path to your installation path for the 2024 beta):