Hello,
I’ve looked everywhere for this information. I’m trying to find a way to script for the player’s suggested path to be visible with a simple texture (green rectangular path running from Player to Objective). I’ve seen this done before in Skyrim, as the best example during Clairvoyance spell casting. Example is below:
I’ve also seen it in an indie game demo (Clock Work):
I was thinking of using A* Pathfinding for other purposes, but I don’t know if it would help in this situation. Has anyone dealt with this before? Just looking to be pointed on the right direction.
-EM