Polybrush - Gloss per texture or Standard Specular Bump

Hi, I’m trying to figure out how to modify the Texture Blend Bump material provided with Polybrush but this is new to me. I want to add an additional specular map slot for each texture or failing that I want to have a gloss slider per texture… so I can make for example wet sand blend into dry sand.

Does anyone have any suggestions where to start?

Bump!

I am also curious about the answer to this, :>

Trying another bump just in case someone can help!

bump

This would be something done in the shader, not Polybrush.

I’d like to suggest that Polybrush come with a few more example shaders.

Definitely agree. Unfortunately it’s low on the priority list, since shaders are so specific to individual games that it’s only really possible to provide basic examples. Better integration with Shadergraph should aid with this, however.