the article above. talks about the image problem of unity.
what do you think.
the article above. talks about the image problem of unity.
what do you think.
I think this article is just saying the same things many people have already said in discussions on the matter here in these forums. It is common sense really. When nearly everyone who is inexperienced and taking shortcuts is using the free version and showing the Unity branding and the more experienced more money to pour into development people are using Pro and not showing the Unity brandingā¦ which will be associated with Unity in gamers minds?
I suspect this is why they feel so strongly about keeping the Personal Edition branding on the free version although they have said that is not the case.
Itās a kind of sketchy decision to use your branding as a kind of punishment for not buying pro.
The splash screen has never been about marketing to gamers. Its all about selling to other devs.
Unityās business plan is not to have only the best games and the best devs working in Unity. It is to have every developer using Unity. A total noob seeing cityās skyline or the forest or kerball isnāt about to go āI can do thatā. But if they see unitz for the fifteenth time on steam, they start to think they might do better. And what better place to start then the same engine unitz was made in?
From personal experiance I didnāt start game development thinking I could out do blizzard. I started because I saw the success of flappy bird and thought I could out do that.
We have this discussion way too often.
I really dont think someones going to say oh that game looks great, but its s made with unity, it must be shit
I think youll be surprised.
I agree in general that the splash screen has made some game players think Unity means bad games. There are awesome games made with Unity, but those games do not have a splash screen, so users do not realize the awesome games were built with Unity. The worst looking games made by users with the free version are required to show the splash screen.
At a glance this all seems backwards. However, the splash screen is for potential game developers, not for game players. And in that regard, the splash screen is working really well. Unity claims to have 4.5M game developers using Unity. That is a breathtaking number. The splash screen is a major driving force behind those numbers.
What are UDK/Unreals terms in regards to company logos? It always seems like games made in those engines show off the logo, but then those engines arent generally associated with poor quality games.
I still dont like having āPersonal Editionā in the splash screen, especially since I did purchase two pro versions previously. I dont mind showing the Unity Logo/Branding, but that personal crap just irks me.
I think the terms for the Unreal Engine splash screen are the opposite of the terms for the Unity splash screen.
I think John has some good points and that what comes out the box with Unity needs to be greatly improved, so artists have empowerment and can sell the engine for Unity. Koolaās making the circuit again and a game called Allison Road has picked up ALOT of steamā¦
Looks gorgeous though, not surprised.
Glad to see the CEO himself addressing this issue. Sad that it had to take so long for something so blatantly obvious. Of course then came the Personal Edition subtext which magnified the issue x1000 instead of solving it. Trying to raise this new issue rubbed some of the Unity staff the wrong way. It seems we appeared to them as ungrateful for what we have been given for free, which is not the case.
Iām still hyped for āUnity: Sandwich Editionā. All hail @Ony
Unfortunately it appears to be the case that there are gamers who do that. The article gives an example of one developer who has received some negative feedback concerning his choice of engine.
Well look at this game. I sure once the unreal starts churning out games it will be considered just as bad. $10 for a 5 minute game that runs like ass
Thatās the 3rd major bad game Iāve seen from them
-Accidental runner
-Some horror game that was hard to figure out but you could navigate because they left the unreal debug stuff in game so you could see through the level
-Taken
It is Unreal after allā¦ though to be fair we donāt know Jimās hardware specifications.
Fuel on fire about the āsplash thingā. Again this sort of discussion is from a āone-post-counter-guyā who forget āHiā ā¦
Iām not sure James. The only people that really care about the splash screen and use it as a determiner of game quality are the hardcore gamers and other game developers. Personally, before I started doing anything with XNA or Unity I could never skip through the splash screens fast enough and I never even paid attention (or cared) to what they said. I think this holds true for most gamers, itās just that they tend not to be the squeaky wheels.
He was able to run Ark : Survival Evolved when it first came out. It didnāt run great, but >10fps on default graphical settings for the release of that game needed a titan.