I’m playing animations queued using CrossFadeQueued and PlayQueued which creates a clone of the AnimationState with the animation name carrying the “- Queued Clone” suffix.
These clones don’t seem to copy the AnimationState speed. The speed is always 1. Has anyone seen behavior like this?
Personally this seems like improper behavior to me. But, there is a way to resolve this. PlayQueued returns a reference to the cloned animation state. So, you can just change the speed of that reference to the speed of the original animation state to make sure the cloned animation plays at the correct speed.
I am quite glad I found this thread buried in the forums.
I am also having this problem and its quite a ridiculous one to have. Thankfully Macmenace’s suggestion actually worked for me, even though it is ‘hackish’ and really seems wrong.