PostProcessing on left eye only

Hi,
I’m investigating some eye correction software using Unity.
I want to add a post-processing filter to only one of the eyes…
On my tests I’ve created two cameras targeting the left and the right eye respectively. I’ve added post processing Layer and a profile for each, but when I look at it on the VR I see that both cameras are getting the post processing… Just added Bloom to the left eye profile… but both are getting it, what am I doing wrong?

Any help would be appreciated!
Thanks

This is how Unity handles shaders. If you take a dive into the VR section in the Unity Documentation you will get a better understanding of how a VR headset is rendered and how the engine handles it and how you can get around this “problem” of yours. Mainly your question is about the SinglePass and Multipass I believe.

Hi @gilamran,
did you find a solution to your question? I have a similar problem.