Hi,
I’m investigating some eye correction software using Unity.
I want to add a post-processing filter to only one of the eyes…
On my tests I’ve created two cameras targeting the left and the right eye respectively. I’ve added post processing Layer and a profile for each, but when I look at it on the VR I see that both cameras are getting the post processing… Just added Bloom to the left eye profile… but both are getting it, what am I doing wrong?
Any help would be appreciated!
Thanks