Just had an odd issue where I am instantiating a few prefabs as children of GameObjects in scene and they are inheriting the tag of their parent. I tried a couple of workarounds including manually setting their tag in code after the line where I instantiate them but nothing was working. After spending a bit of time Googling I’ve gone back to Unity and it is no longer happening. So I no longer have a problem but I’m concerned this might happen again.
Anyone experienced anything similar?
This is in Unity version 2022.3.14f1