Please view the youtube link. Per-pixel lighting seems to show up only when the light is facing the walls, and weakens when facing away from the walls. Any idea how to fix this?
Please view the youtube link. Per-pixel lighting seems to show up only when the light is facing the walls, and weakens when facing away from the walls. Any idea how to fix this?
Ok, I figured it out. In my level mesh’s import settings, I set Normals from “Import” to “Calculate” and it worked properly now.
Apparently Blender’s normals calculations doesn’t play well with Unity’s lighting.