We recently updated our project from unity verison 2021.3.3f1 to 2021.3.13f1 but our older scenes when checking in the profiler are showing 0 draw calls and 0 set pass calls , it sometimes gives a spike for render and shoes the correct data . if we create a new scene in unity it is showing the render data on the profiler correctly . Can someone have any idea why this issue is happening and how to fix this . our game is for the mobile platforms so optimizing this data is really crucial for our development
Hi, what does Stats overlay show to you?
I can see that some stats (memory, buffers, etc) are non zero - could it be that the frame was not rendered?
If not - more likely it is the stats synchronization bug.
I am getting same issue. Is there a solution. Unity version is 2021.3.18f1
In Unity 2021.3, I faced the same issue where the Rendering section showed a lot of frame is 0 draw calls while the Stats FPS remained stable.
After investigating, I found that setting “Application.targetFramerate = 60;” was the culprit. Although it might be considered a bug, I resolved the problem by avoiding the execution of “targetFramerate” within the editor.
@Farl_Lee and @algieclever
Could either or both of you please file a bug report? The stats should not show 0 for such reasons and the workaround should not be necessary. Unless there is a bug ticket filed for it, the chances of this changing for good are pretty slim.

