Hello, first post here, first I’d like to say I really appreciate that Cinemachine was made for Unity and the Free Starter Asset pack is amazing to use for beginners like me.
I know this question has probably been asked but I really cannot understand the solutions posted in other parts of the forums, i thought I might as well just ask so I can understand the concept myself and if there’s a solution.
My question is what is the proper way to get my Camera properly snapped onto my players neck or head bone. I really want it to be locked onto either those locations because I want my arms and legs to show properly when the player looks down without seeing its head cut-off. I’m using the method where you separate the head from the model and cull the layer so it’s not interfering.
This is my current layout:
(Note the playerhead is not a rig component it’s just a head model that I have culled in the ArmCamera component)
And these are my current settings for my PlayerFollowCamera:
One thing I noticed in the Starter Asset Pack is that the trick to doing First Person is to use Third Person Follow and basically put a Tracking Target to follow the PlayerCameraRoot.
I tried setting the Position Control to Hard Lock To Target but that completely ruins my Look input for the camera (basically stops working)
I tried putting the PlayerCameraRoot under the mixamorig:Hips so it basically is attached and follows the entire model, especially when it crouches but it causes so much shaking b.c my model has animations.
You can even tell I added a Look At Target which is the playerhead Transform (the Starter Asset Pack did not do this) just to see if it would help with my camera movement but to no avail.
So far my camera movement is not bad, like there’s no shaking but I want it attached directly onto my playermodels neck acting as a head so it doesnt show the neck being cut-off and it feels properly positioned and really like a head.
I’ve been stuck on this for a couple of days and thought I might ask experts here.
I appreciate any feedback or responses and thank you all.