Okay, so this is more geared towards Sony than to Unity, but I am curious if anyone here might have any info on this matter.
I am hoping Unity might have some info as they must have SOME kind of relationship with Sony to be able to support the PS3. I have seen in various posts over numerous months that Unity doesn’t release info on request, only when they are ready to announce… So before you think this question falls into that category, please bear in mind the difference between: “Please explain to me the details of…” and “Is there a difference?” Two very different questions…
First, the background…
PS3 support is coming. Great! But that doesn’t mean everyone with a pro license can just jump on the bandwagon and start making PS3 games… Oh noooo no no no no. There is Sony to contend with, first… I am assuming (hoping I am wrong, but assuming still) that Unity will require an additional (and possibly per-title) license for PS3 dev but on top of that there is still Sony’s costs and approvals etc to contend with…
Now, the question…
So what I am interested to know is, since I think most of us here will be venturing on to the PSN first (or “mostly” or “only”) instead of all of us becoming full blown game studios releasing in the high street just because we have Unity behind us… I am wondering if Sony will make it easier for Unity devs to get approval for PSN games than for full blown shop release titles…
I notice Sony has 2 separate signup processes, although the info required seems to be identical… So I am wondering, why do they have 2 sign up processes if the signup process follows the same path… Why say: " ‘PSN only’ or ‘PSN and shops’ " ? Is one license easier to obtain than the other?
If so, will the fact that we use Unity already count in our favor and make getting the PSN authorization easier or will it not make a difference at all?
To the non-Unity-staff out there, what info do you have on this issue?
To the Unity-staff, will getting a PSN-only license from Sony be any easier than a full blown license from them? Will the fact that we already have our own middleware make a difference to the fact that we have to lease their tools?
Okay, this is now leaning towards “How will Unity influence the Sony application process?” which is more along the lines of info they will/ can only reveal after the launch, so I will end my questions here…
Any info on Unity + PS3 would be most welcome.
Thanks