Quest 2 URP Project Black Screen

I’m getting a black screen but working audio on my quest unity build. I’ve updated all my packages and reset my library multiple times and toggled the optimizations in the oculus settings.
Here are the errors I get from the oculus quest 2:
Autoconnected Player "Autoconnected Player" RenderingCommandBuffer: shader Hidden/Universal/CoreBlit: invalid pass index 1 in DrawProcedural
Autoconnected Player "Autoconnected Player" Could not find video decode shader pass YCbCr_To_RGB1 in shader Hidden/VideoDecode (a bunch of these)
Autoconnected Player "Autoconnected Player" Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
Autoconnected Player "Autoconnected Player" Video shaders not found. Make sure the Video shaders are enabled in the Built-in Shader Settings section of the Graphics Settings. (they are enabled)

I’m on Unity 2022.3.13f1 and on the latest version of the Meta XR All-in-one package. There are no errors when testing on the editor. What should I do to fix this?

In the oculus settings, did you enable strip unused shaders?

It’s enabled I’ll try a build with it off

I disabled it and updated my burst plugin because there was another related error and it works now, thanks