Question about Views

Delete this thread

You have cameras in unity.

And cameras can have a culling mask set to it.

You can set each camera to ignore a specific layer with the culling mask, so it doesn’t see that layer.

2 Likes

The camera already has a layer mask property. No scripting is required. Simply set up your objects in the various layers, and adjust your layer mask to suit.

1 Like

Yup.

1 Like

You guys are seriously my heroes. Thanks a ton :slight_smile: