Question to read the position of a single Marker from Optitrack Motive into Unity.

Good evening, everyone

I have a question about reading data into Unity…Is it possible to read position of single marker(not rigid body) from Optitrack Motive into Unity?

Is there a 3rd-Party-Programm to do it or what should i do it better?

Thank your very much!

regards, Carvin

Any luck with this? I’ve been thinking of getting an Optitrack system. How easy is it to get working in Unity?

Getting full rigid bodies ((3+ reflective balls in a specific setup)) is extremely easy in Unity.
Check this out:
https://research.cc.gatech.edu/uart/content/vrpnwrapper

However single markers are a different story. While the software (Motive) clearly keeps track of them, no streaming solution is integrated. I assume that with the SDK you could be able to write something like that on your own.

Hi, Torigas

Thank your for answer.

I have already used rigid bodies with 3 reflective balls (3 markers) for each finger and i get die data of them from Motive to Unity without problem, but like i described my problem, they are flipping with 3 reflective balls in 3d scene, i cant find any solution about that problem…

You can read the link i posted 3+ weeks ago: Need help to solve the problem with rotation of tracking objects - Unity Engine - Unity Discussions

Another developer sent me the same link of vprnwrapper too, but it is really defficult for me to test it, because i was following the step to install in code, but nothing happend…

please i need your help from any one who knows what should i do next!

Thank your very much!

regards

What do you mean with “flipping” ?

Sorry, i was using a wrong word…i meant tipping → video to explain: http://de.tinypic.com/player.php?v=dqmxiu&s=8#.Vhf0Xvntmko

Please read my reply here:

Cheers.