I’ve been having issues getting PBR materials to look proper / accurate in Unity 5 using Quixel Suite 1.8. I’ve tried both the metalness & specular materials. Would anyone have any tips or info on this work flow?
The materials don’t seem to be properly reflecting (very dull)
Seems like a mess around alpha channel, if you use linear color space. You can try either power alpha channel by 2.2 manually in editing software (for instance, Photoshop), or power alpha by 2.2 directly in shader.