Hi,
I’m learning how to use UNet and at the moment I’m just trying to build some simple samples that will help in the long run on the development of my application. Right now, I have a simple scene with 2 players and a text field where I feed random numbers that updates every 2 seconds. The problem that I have is that the numbers are always different between client/server or server/client/client.
Safest way would be to have the server deliver the randomly generated numbers to the client(s).
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can you write an example?
Sorry, I don’t use uNet, but if you search for SyncVars and RPCs you should find many examples for servers distributing data to clients.