So I have point lights set up around a room that I made in Blender. Before I exported it, I made sure to unwrap all the UVs along each wall in the room and when I went into Unity and set them up through real time the lighting was working perfectly. When I swapped over to baking though, it makes these weird shadows right in middle of all the places I’ve UV unwrapped, I’m not sure if this is a Unity issue or Blender issue but I’m assuming it’s Unity due to it being alright from realtime and not in baked.
Here’s a little bit of what it looks like:
I can provide the blender file if it’s needed at all, any advice or stabs at fixing this would be great! This is the first time I’m really tackling lighting and unfortunately I’m having a very bad time with it! Thanks again!

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