Hi,
I’m new to Unity and have playing around with it for the last few days.
I downloaded a pack of fbx animations with a generic character.
I can extract the .anim files but i cannot seem to use them on any other characters rigs. Do i need to completely re-rig the characters to use the same animations or an I simply doing something wrong.
Any help would be great.
Thank You.
If you use Mecanim and avatar system, you can reuse them.
Right. Ideally you will use the “humanoid” avatar in Unity, then in you can use whatever animation you would like in the animation state and unity will automagically re-target that animation to your avatar. If the proportions are different, you may want to set up the character in the muscles tab. That probably sounds more complicated than it is.
Thank you for your help.
I’ve been able to crate a humanoid avatar
(http://video.unity3d.com/video/7362044/unity-40-mecanim-animation)
BUT, when the animations play, my character just goes into a single crouched pose and stays there. This is for all animations.
I tried some different animations from another pack and they seem to work fine with every avatar.
Thanks for all the help