I’m sorry for asking this question, but I don’t really know where to ask it, it might have a very simple fix but I just can’t wrap my head around it. So, is there a simple way to add realistic winds in your game, which actually impacts a player?
That entirely depends on what you mean by “realistic winds” and “impacts a player”.
E.g. typical application might be Unity - Manual: Wind Zones for trees, grass and particles.
Anything more fancy than that will involve you scripting it.
Thank you, what I mean with impacting a player would be that the wind will exert forces on the player for example in the form of headwind
Then you will need to script it. I suggest you start by looking at Rigidbody.AddForce and AddForceAtPosition