Hello,
we are trying to use Recorder 3.0.1 with Unity 2019.4.4f1 to record our experience as a 360° view in stereo. We noticed that there are differences between the upper/lower part of the recording.
In this example you can see differences in lighting (and artefacts?) when switching through eye_1.png and eye_2.png (I recommend opening both in different browser tabs in full size and switching back and forth) that I think can’t be explained by the slightly different angle. I’ve marked a few of them in eye2_annotated.png.
In the next example you can see an even more glaring and problematic difference while recording a “TextMeshPro - Text (UI)”. Here the difference is so obvious that I don’t even need to make separate images to highlight it.
Is this a known problem? Is there anything we can do to fix this on our side?
Hi TobiasW,
We are looking at it. We will need some informations to be able to have a repro on our side. On which rendering pipeline are you using (Legacy, URP or HDRP) and do you have any post process or VFX?
Let me know 
Thanks for looking into it!
We are using the Legacy pipeline. Our camera has a Post-process Layer (Post Processing v2.3.0) with the following settings, and no further effects are present in either scene:

Thanks
It looks like the issue is with Temporal Anti-aliasing. We will look at it but those fix can take time.
A quick solution for your project would be to use FXAA or SMAA instead of TAA. This will fix the issue with the text let me know if this also work for your 3D objects.
Would this work for you?
Yeah, I think that would do it! I’ll present it to the team and see if that works for them, but from my quick test I think it’ll be a good solution. Thanks for your help!