Reflection on this helmet?

Hi,

how could i create a reflection like on the helmet? Should it be 2 textures, one for the color and one for the lights? Would you have some advices, i don’t really see where to start from, i found this page (Unity - Manual: Reflective Shader Family) but i am not sure how to create the texture with the lights for example? Is it also ok to use a reflection for a mobile game?

1143644--43318--$helmet.png

Thanks for your help

There’s a free pack of Shaders on the Asset Store called Hard Surface Shaders, import that and then create a new material, change the shader to Hard Surface > Opaque Bumped Specular, import Skyboxes from Standard Assets, create a new Cubemap and use the textures in the Skybox folder that you want to use, then go back to your material and but the cubemap in the appropriate box, then apply your diffuse, normal, and spec…play around with the sliders until it looks the way you want…you can also find other cubemap images on the net like if you needed images for a stadium

Thanks! So i have tried but i don’t get any result of reflection or shininess, i dragged the right material to my character, and when i change the settings the preview reacts well, but in the scene or the game window, nothing changes from how it was before(?)

Also, about the stadium, what do you mean? Is there a way to create a stadium with an image only? For now, i created a mesh with Blender and i am also trying to put a good texture on it, but it is for now, not so realistic.

Also, about this hard surface tool, it takes 17Mo, does it export the texture image at the end, such as an image in jpeg compared to its psd?

Thanks again, xichaelx!