Refraction and Parallax Reflections Web Demo

I’ve been playing with Parallax Corrected cubemaps, and per-pixel refraction. I came up with a demo scene to show all of this off:

This demo is running in Unity 4.5. I would love some feedback, so I could improve this scene and the shaders!



Live web demo:
http://www.gameart.me/ReflectionManager/Refractions.html

looks great

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