Bezi is a game development assistant that connects directly to your Unity project and uses full project context to help you build faster. It indexes your entire project in real-time, including scripts, assets, scenes, and packages, so when you prompt it, it understands the actual state of your project rather than generating code in a vacuum.
Side Note: We will be at GDC in March. If at the festival of gaming stop by our booth!

Features
Project Rules let you define custom instructions so Bezi stays consistent with your coding standards and project conventions.
Agent Mode is Bezi’s actionable setting. It can create and modify scripts directly in your Unity project on your behalf. All suggestions are implemented by default so you can test them in context, then keep what works and undo what doesn’t. It also includes a Restore Checkpoint feature to revert your project to an earlier state if you go down the wrong path.
When to use: You want Bezi to build and iterate on your project directly.
Agent Mode Actions (beta) extends Agent Mode beyond scripts into the Unity Editor itself. Bezi can create and update GameObjects, prefabs, scenes, materials, ScriptableObjects, components, and more, all from a natural language prompt. Multiple actions can be chained together to complete complex tasks.
Ask Mode is Bezi’s informational setting. It serves as your Unity project’s core knowledgebase, responding with information, tutorials, and code snippets customized to your project. Unlike Agent Mode, nothing is auto-applied. You implement suggestions manually via copy/paste, giving you full control.
When to use: You want to learn, explore, or understand something before committing to changes.
Plan Mode helps you scope medium-to-complex tasks into clear, structured steps before building. Define the approach, refine it with follow-up prompts, then click Build to hand it off to Agent Mode for execution.
When to use: A task has multiple steps or dependencies and you want Bezi to execute independently with minimal intervention.
Use Cases
Rapid Prototyping Go from idea to playable feature in minutes. Bezi can generate foundational systems, whitebox new mechanics, and iterate on existing features, all with full awareness of your project’s scripts and assets.
Create UI Bezi uses Actions to spawn GameObjects, set up functionality, and create prefabs for UI. Define your UI standards in a Page, attach a visual reference, and Bezi will whitebox the layout and wire up the logic. You handle the final polish.
Custom Unity Tools Generate editor tools for manual or repetitive workflows in minutes instead of building them from scratch. Batch processing, asset management, custom inspectors, whatever you need to save time.
Document and Explain Projects Onboard to an unfamiliar project instantly. Bezi can parse your entire project to explain how systems work, find dependencies, list asset types, and generate detailed documentation without you spending time on it.
Debugging Share what’s going wrong, what you expected, and any relevant context. Bezi can trace through your project’s code and assets to help identify the issue and suggest fixes.
Unity versions supported: Unity 2021, 2022, 2023, and Unity 6
Security
Your project data is never used to train any AI models. All data is encrypted in transit and at rest on SOC 2 certified AWS infrastructure. More details on our Security page.
Resources
Getting Started
Download the app at bezi.com, connect it to your Unity project, and install the plugin. The free trial includes 50 credits with no expiration so you can try it at your own pace.
Latest Update:
Bezi changelog: March 04 - app v1.22.2 / plugin v0.79.13
Now introducing: Model Selection, Auto-Continue, and New Credit System
Model Selections: Choose the right AI for a task. Available on all plans.
Frontier (Claude Opus 4.6) for complex multi-step challenges, UI and debugging,
Core (Claude Sonnet 4.6) for everyday development work - the default,
Basic (Gemini Flash) for fast, lightweight tasks,
Auto-Continue
-Bezi will execute multi-step tasks completely, without interruptionNo more prompt to “continue” when Bezi hits the 20 tool-call limit
New Credit System
No changes to the subscription price,
Credit consumption per prompt is determined by the model it uses,
Increased the credit limit per plan (see pricing page),
On-Demand Credits & Spend Limits: Use Bezi past the subscription’s monthly credit limit
On-demand credits are cheaper: $0.05/credit (reduced from $0.20/credit),
Enable on-demand usage in your account dashboard,
Usage Dashboard
The Usage tab in your account dashboard shows full credit history: consumption per prompt, breakdowns by model, mode, and date,
Usability improvements
Bezi now proactively summarizes, caches, and clears expired tools mid-workflow to keep the context window clearer for long tasks,
Enabled Bezi actions for Animation controllers,
Improved Bezi’s speed and ability to retrieve subscription information in the account dashboard and app,
Enabled yearly subscriptions to add on-demand credits,
Bug fixes
Fixed multiple bugs related to Bezi’s file reading and list directory tools failing on invalid paths,
Fixed bug that was blocking Bezi from reading packages linked from outside of the Unity folder
Feedback
We’re actively developing Bezi and would love to hear from Unity developers about what workflows matter most to you. If you try it out, let us know what works, what doesn’t, and what you’d want to see next. You can share feedback here or on our Discord.