Me too. Since Unity multiplayer deprecated PUN would be the best choice.
One thing you could add to make campfires useful is that they do damage to NPCs, maybe you could add traps as well
Is there a roadmap somwhere to look at.
This looks good. How good is the performance on mobile? I’m currently using third-person cover shooter by redbee, but it is catastrophic in terms of performance. Is there any chance to get a 3rd person view option?
I see that you get requests/wishes about the main menu and similar stuff that are not related to this asset, some people want you to build a complete game for them. Don’t waste time on those features, focus more on basic stuff and quality of the existing asset and then move to other less relevant things.
Answered on mail
Still not sure about features. I’ll make a post once I decide what to include.
Hi, sorry that missed your message. Firecamp was supposed for heat demand. I doing game where player have cold damage and firecamp was moved from my project as building example.
Features and bug fixes planned for:
v1.3.2
- Features -
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Player transition between scenes with save/load. (Player now will be spawned on start point. Will use DontDestroyOnLoad)
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Sample crafting system. (ObjA + ObjB = Something. Cloth + Scissors = Bandage etc.)
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Really want to improve inventory drag and drop. False placement when you drop item on empty space and it getting back to previous position annoying me too.
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Bug fixes -
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Item name is not appear on the screen
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Inventory had vice versa columns rows.
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NPC movement jerking (now interpolated)
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If I missed something broken thing feel free to remind me.
Also. Now I making full tutorial series about work with package. Should be available in 2 days.
v1.4
Features is in doubt. Will put voting later.
Thanks for viewing.
I also wanted to talk about one important thing for me.
I’m going to create fundraising company for GOAP Battle AI system for unity. It must be free, just want to bring something for Unity community. Unfortunately, I can’t just sit and make it for now because It’ll take a lot of time and I need some funds to exist on something. AI in DT FPS took about 2-3 months to create it from scratch.
Is someone have experience in crowdfunding? Because I’m not. I want to gather 1000$ most part of this money will go for content makers and part for me to live on something.
Is there an idea on date for next update would love to try out crafting system. i would also love some emerald ai integration. if its not to s big deal.
It should took 1-2 weeks max. Support for Emerald AI would be great.
are the tutorials about ready i could really use it .
I tried the demo out and this is a pretty good system. I found some flaws in the demo scene though that you might want to address.
First, there aren’t any instructions and no onscreen text to tell you how to pick things up. I tried the standard key F and it worked, but that should probably be explained.
Second, I found no way to actually drink the water that is found along the way. I thought just picking them up might reduce thirst, but that didn’t seem to be the case.
Third, there are some cabins with partially opened doors and you can see there are pickups inside, but the character won’t fit through the doorway so you can’t go inside.
Fourth, when loading a saved game it seems to retain the stuff I picked up, but the character begins back at the start instead of where the game was saved. Also, I accidentally found the save key by just pressing everything.
Finally, I think the soldier AI was walking on water in one part of the game.
Otherwise, a decent system that could shape up to be really nice in future versions. I’ll keep and eye on it.
drink by right clicking and choosing use from the drop down in inventory, what is save?tab opens inventory.
Thank you for review. The demo has some defects but it was made by me in one day and just for show. Biggest part of issues you met are not appearing in the package at all.
Yeah, I figured these were mostly demo issues. I just thought you’d like to know because having a solid demo without defects can definitely help sell the product.
Working on my own project and making a lot of interesting features on the way. Want to include them to next version.
I already added controller landing animation and sound, cartridge->magazine->riffle system, and some others.
I’m worry about that some moments could be too complicated for new users and still think about include it or not.
Btw. I can share sources and features on demand. And if you want something from demos you can ask me for these files. Models and hit effects are not mine.
@Draktree i use the script you shared to equip items on start , but when i equip the AK47 and start shooting bullets after i ran out of AMMO it doesn’t Reload !!
PS : i added the the AMMO to items List
how can I change the zombie run animation? cant seem to find it in the animator, only the attack animation…

Zombies has movement blend tree. Double click on it and you will able to replace animation on any you want