thank you, this was the only problem I was having
also if i replace attack animation it doesn’t damage anything, is there a work-around for this?
also unrelated to the problem but in the game I’m making I’d like to credit you for the FPS system, shall I use the darktree FPS logo or another?
Zombie has special event on attack clip to tell when exactly zombie hit player at the moment. You need to set that event manually. I’m not close to pc now and can’t tell you name of event but you can take a look at the old animation clip.
If you want to credit me, you can put my real name. My name is Nikolai Kucherenko and I will be very pleasured. Thank you:)
the building system is nice but how do i get the camp fire to work right now i can only build shelter.
You need to collect one or two branches (I don’t remember honestly) and click on the firecamp icon.
Multiplayer ?
Photon in future
i did that the button just doesnt do anything. The other button doesnt work after i push yhe campfire snd the console show you dont have enough resourses until i press campfire then it quits.
My works fine… Using modified v1.3. Can you make a video of what happens?
i know the ground needs to have tag of terrain. i never found the other part where it puts multiple red ones but campfire does nothing.
Some invisible UI element may overlapping button. Only possible reason I guess.
Grab the campfire button, and pull down a bit. After this the button is working for me.(Tested)
@DarkTree , Yes, probably this is the problem.
tganks i will try that. update coming along goog. i loke the ui for inventory in thet vid.
thank you will do that.
It is not update, it’s vid from my game
Happy New Year, @DarkTree and others.
Do we have any word on when the level change capability will be available?
Cheers,
Mark
Oh, yeah, I forgot about that honestly. Will send files to the thread tomorrow.
When is the update coming. not rushing you just trying to prep for new stuff. I have started my project and dont want to change too much and then get update and have to fix agian. Have got emerald about half way integrated. well i got them to hurt me. still using objecthealth to kill them.
I rewrite all code to OOP concept. Code will be much better and simple in next version, also weapon will have event callbacks. Have stopped to work on my own project until finish with package.
I contacted EmeraldAI developer and we shared keys, so EmeraldAI will be official supported.
I will not promise about update time but I’m focused on it and want to bring it in the shortest time.
Great to hear about Emerald. No rush just trying to plan my own project.