[RELEASED] Object Glitch Shader (v1.0)

Object Glitch Shader provides you with various shaders to apply glitch and random noise effects on your models, all in object space. It is purely based on Shader Graph and developed with a modular mindset via subgraphs, so it is extremely easy to inspect, tweak and add new types of glitch effects.

Features:

  • One click setup, all shaders are usable with example materials.
  • Easy to use.
  • Supports URP and HDRP.
  • Multiple glitch effects generated by cellular noise.
  • Vertex deformation along with the glitch.
  • Emissive colors on top of the glitched area.
  • Completely based on Shader Graph.
  • Clean and modular graph structured with subgraphs.
  • Completely tweakable settings with exposed properties to customize to your needs.
  • Optimized shaders.
  • Example scene, materials and script to change properties via code.

Object Glitch Shader is supported only for Universal and HD Render Pipelines. It can easily be ported into LWRP. Please check the documentation for more information on compatibility and shader features.

Documentation
Support Discord
Asset Store Link

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Now Version 1.1 supports Mobile platforms, as well as Unity Editor versions above 2019.2.0 and Lightweight Render Pipeline!

Hi

This asset looks great!

I read the documentation and you mention a specific version of shader graph, 7.1.1, will it also work on current versions? 7.5.3 for example?

Thanks, great work

Thank you! The shader graph versions documented act as a minimum required version. So technically, unless Unity included features that are backwards incompatible, it should work in every version of shader graph above the mentioned versions in the documentation.

If you would have any problems regarding the compatibility, feel free to join our Discord channel or e-mail me and we can work together to resolve the issue.

At the end of this spring, I plan to publish a new update, which should also make sure the newest versions of Unity as well as shader graph are covered and officially supported. It just takes sometime since I have to manually check for every URP as well as HDRP version, along with Unity versions and supported shader graph versions.