Survival Game Template is an opportunity to create your own survival game in the shortest possible time.
If you replace the models, items and textures on your own, you can get survival with zombies, mutants, in town, on island or in the middle ages.
Template contains demo scene and 30 3D-models, including 6 models of weapons and tools, and 2 animated creature.
-Multiplayer (Beta) (“LAN Server Only” doesn’t work, “Matchmaking” poorly tested)
-Player’s Inventory
-Equipment
-Containers
-Craft
-Workstations
-Health, Hunger, Thirst, Stamina
-Mobs Spawning
-Battles
-Construction
-Gathering and Mining
-Day and Night Cycle
-Full C# Source Code
-And many other less important features
In the next update we will add multiplayer based on UNET, particles on hit, firearms and shooting mechanic, animated character model for multiplayer and partially for the first person, displaying armor on character, timer for crafting, main menu.
Awesome! I’ll have to closely watch this thread Can you tell us some more details about the planned networking features? For example the network architecture (P2P, Server-Client, something else?), database compatibility (centralised database or distributed with the client), etc.?
Multiplayer may change in the future.
Currently its the client-server architecture. All players data stored on server, players register and enter on server through login and password. Password is stored in encrypted form.
This can be made in the likeness of hunger.
You will need to add a slider for thirst, add two functions in “PlayerStats” and create a script in the likeness of “Food” script.
We will add it to update and make the ability to turn off hunger or thirst.
At the moment, there is a furnace that works as a workstation. Perhaps in the future we will add the system as a system in the Rust specially for furnace and melting.
In this template there will not be a grid construction. But you can make a separate parts of building and build them similar to the workbench from the example video at 2:13