Hi everyone,
I just released a new asset that allows you to use DX11 Tesselation and Displacement on Terrains.
Simply put the Bump Map into the alpha channel of the diffuse texture and start painting pebbles, cobble pavement or whatever additional details you want on your terrain.
Here it is: Terrain Tessellation Shader | DirectX 11 | Unity Asset Store
I’m planning on continuing to work on it.
For example: The shader is currently falling back to the default “Bumped Specular” terrain shader.
I’ll see if a parallax mapping fallback shader would be an option.
That’s why I’d love to hear some feedback ![]()

