Remote Addressables not updating after uploading new bundles (still loading old assets)

I forgot to share, I found a way to fix it. Maybe it was a misunderstanding on my part about how Addressables system works. I had a prefab marked as addressable, e.g.:

  • Hero prefab: network object, network rigidbody, network animator, …
    • Visual model (.fbx): animator, mesh, armature, rigs
      • UI: player name

My visual model was also marked as an addressable and I was replacing the .fbx and thought it was enough, but it is not! The solution is that, I keep the .fbx model as an addressable but now, in runtime, I have a script to instantiate the model as a child of the root object, this solved my problem. The addressable system cannot detect the changes in child objects (that’s what I understood from this problem).

So, hero is the prefab.
UI is the player name and other UI stuff.
The visual model is instantiated at runtime.