Hello!
Is there any way I can remove the input section from the launcher??
Cheers!
Hello!
Is there any way I can remove the input section from the launcher??
Cheers!
Not without turning off the whole launcher, AFAIK (Edit → Project Settings → Player Settings).
That’s what I was in fear of
You could always try modifying the launcher window in interface builder. To do this, just right-click the build then click “Show Package Contents”, the file is somewhere in there. Note this is only if you are on a mac, not sure about pc.
In windows make a build first and then use Resource Hacker to edit it.
I got it look quite nice with following parameters:
Dialog 9
9 DIALOGEX 0, 0, 309, 200
STYLE DS_FIXEDSYS | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "ScreenSel"
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg", FW_NORMAL, FALSE, 1
{
CONTROL "Play!", 1, BUTTON, BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 193, 178, 50, 14
CONTROL "Quit", 2, BUTTON, BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 252, 178, 50, 14
CONTROL "", -1, BUTTON, BS_GROUPBOX | WS_CHILD | WS_VISIBLE, 7, 3, 295, 108
CONTROL "", 1001, STATIC, SS_BITMAP | SS_CENTERIMAGE | WS_CHILD | WS_VISIBLE, 9, 9, 291, 100
CONTROL "", 1016, "SysTabControl32", TCS_TABS | WS_CHILD | WS_DISABLED | WS_TABSTOP, 7, 86, 295, 106
}
Dialog 107
107 DIALOGEX 0, 0, 290, 56
STYLE DS_FIXEDSYS | DS_MODALFRAME | DS_CONTROL | WS_CHILD | WS_SYSMENU
CAPTION ""
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
FONT 8, "MS Shell Dlg", FW_NORMAL, FALSE, 1
{
CONTROL "Screen resolution", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 9, 56, 8
CONTROL "", 1010, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 73, 7, 84, 90
CONTROL "Windowed", 1009, BUTTON, BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 169, 7, 49, 10
CONTROL "Graphics quality", -1, STATIC, SS_LEFT | WS_CHILD | WS_VISIBLE | WS_GROUP, 7, 26, 52, 8
CONTROL "", 1011, COMBOBOX, CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 73, 25, 84, 76
}
Blueflame - Thank you for posting that! Resource Hacker is awesome and I’m really grateful to you for pointing to this!!
Cheers!
+1 blueflame
Awesome!
Very good!
I have never heard of this! Great!
I have been able to do this on the pc and mac builds of my game thanks to this thread, but does anyone have a clue on how to do this with a linux build?
Awesome stuff,
Thank you!
-Eric
Hope This helps
blueflame’s solution worked for me on a Windows build.
If you need to do it on a mac build as well, go inside your game’s .app folder, inside Contents/Resources, open ScreenSelector.nib with XCode and you can just delete the Input button from the dialog.
Thank you blueflame!
You could also look at our release manager as well as managing the releases of your game patches it replaces the launcher completely.
shameless plug*
Would love to know how you did this for Mac builds
EEEEEEEEEEK YOU ARE SUCH A LEGEND!
For anyone reading this trying to use Resource Hacker as per @blueflame’s instructions , the Dialog entries have been moved to UnityPlayer.dll that exists alongside the exe in Unity 2017+. You have to open this DLL in Resource Hacker instead of the EXE.
Is this still a problem in 2019.x? I’m glad that there is a hacky solution, but it will be a real pain to manually disable that tab for every single build (and patch).
It would be nice if we could customise and beautify the Launcher a little.