Hi
If I look by an object the inside won’t render. Is there a shader wich render also the Inside?
I know a additive shader could do something like that. But Then it isn’t normal lightning and I wanna normal lightning.
Thanks.
realm_1
Hi
If I look by an object the inside won’t render. Is there a shader wich render also the Inside?
I know a additive shader could do something like that. But Then it isn’t normal lightning and I wanna normal lightning.
Thanks.
realm_1
You’re better off just modeling both sides.
–Eric
(here is why)
Ok, I understand then I will modeling my object from both sides.
To make it convinient, i would like Unity to provide the double- sided function on default shaders, so that users have the option to toggle it on and off. Personnaly, i feel the double-sided toggle is a basic shader function when dealing with game assets.
It isn’t basic at all. Turning off back-face culling leads to all sorts of problems with lighting. If you would like to know why, read this article.
Just take a copy and invert your 3D modell, and render both objects