render both sides of an object

Hi

If I look by an object the inside won’t render. Is there a shader wich render also the Inside?
I know a additive shader could do something like that. But Then it isn’t normal lightning and I wanna normal lightning.

Thanks.

realm_1

You’re better off just modeling both sides.

–Eric

(here is why)

Ok, I understand then I will modeling my object from both sides.

To make it convinient, i would like Unity to provide the double- sided function on default shaders, so that users have the option to toggle it on and off. Personnaly, i feel the double-sided toggle is a basic shader function when dealing with game assets.

It isn’t basic at all. Turning off back-face culling leads to all sorts of problems with lighting. If you would like to know why, read this article.

Just take a copy and invert your 3D modell, and render both objects