Request for support with passing world coordinates from a SwiftUI view (window) in RealityKit to a Unity scene

Hi there! We’ve had similar requests in the past (basically, the ability to match the coordinates of an unbounded volume to those of a bounded one when switching between them), and I believe this would be possible via the GeometryProxy3D/CoordinateSpaceProtocol APIs. It would be great if you could add your request for this feature to our road map so that we can track it internally for purposes of prioritization.