I was immediately thinking that in-game doesn’t have to mean real-time, but reading that last line in the video description it really sounds like they’re selling this as real-time graphics.
Either way it looks stunning.
I’ll remain a skeptic until I have the game in my hands. Much less disappointment that way and games in the past can back that up.
Very nice little trailer, but yeah I’m with you on this, you have to be very careful of ‘marketing language’ used.
It reminds me of the first ‘unlimited’ polygon engine claim for ‘Republic: The Revolution’ back around 2002, which was simply a LOD system
For me just because they say ‘in-game’, doesn’t mean this is actually from the ‘game’, but as you point the last line in the description sort of says it will be.
I suspect what we are seeing is the technology and level of detail for scenes possible in their engine, perhaps on a spec that only a few hard core gamers can afford, but one which the actual game wont use as it would seriously curtail the gameplay.
I.e. because they knew they were making an ‘in-game’ trailer, they made the road texture very high resolution and focused all the particle effects on just making nice splashes, both of which is then cut back for the rest of the trailer since you never see the road so close up again.
Actually, this i would say was a terrible trailer, if showed nothing? why would i want this game? if it was a trailer for a engine then yes, i would take a peak at it
I don’t find it hard to believe that this is all real-time in-engine. It’s not that out there in terms of what we’ve seen before with graphics advancements.
The DOF is really nicely done, as are the screens. And the design of that car.
The rain drops seem like they would be hard to do at the present day, not impossible but to look that good i would be skeptical, also the leaves look like they are 256x256 maps and that surely wouldn’t be fast.
At this point it doesn’t matter. These people clearly know what they’re doing.
Judging the trailer on its own merit, and not as an advertisement for a game, it shows very talented people. The atmosphere, cinematography, composition, script, and yes, even visuals, even for a trailer with no in-game graphics, are all AAA quality. If half of the talent shown here is put into the production phase of the game, we are talking about a possible masterpiece.
I’ll be keeping a close eye on this team. They seem very promising.
Well its just for trailer, there isnt any guarantee you will be seeing this actual assets in game later. You can use this high end assets, render them with monster machine, but in the end it doesnt mean that you will actually play with in game with those good looking trees or robots. Thats what gameplay trailer are for, to see what you actually get in game. You can do impressive scene rendering in Unity just as well, import some amazing 100k+ poly trees, lots of grass, pinch in all the best sky tools from asset store and some great prop models, use monster machine and you will still be able to get some decent frame rate out of it, even that Unity is not perfectly optimised. This has been already proved by UDK, the Samaritan demo is great looking scene, but if it is playable on most computers that is already different story.
For a pre-alpha teaser I think it is incredibly well made. I definitely has enough to spark people’s interest without revealing anything.
I think the way they revealed so little is one it’s greatest strengths. As a pre-alpha teaser they have not locked themselves into anything and people cannot speculate too much. “Oh, just another mech warrior clone” etc.
Personally I do not really get excited by cinematic trailers, if it doesn’t show any gameplay then I don’t know what it is. If it were a unpolished prototype demonstrating some interesting game play mechanics that could really peak my interest, but I am not the target audience.
Except that the description with the video strongly suggests that they did not do this, that this is to be expected ‘in-game’. This is what the OP, I and others are discussing. I think the overwhelming majority agree with yourself that this will not end up in-game, despite what is claimed in the description, but even so for an ‘in-engine’ trailer its still pretty impressive and the trailer itself is rather expectedly made.
I meant, do you buy that it’s real time, not buy the game.
Well yeah, they’re obviously talented and the trailer looks amazing, but still there’s no connection between a masterpiece trailer and a masterpiece game. Almost every AAA developer out there has proven that.
I have no means of judging how the game will be so I’m just skeptical that such graphics quality is reproducible at acceptable frame rates in an actual game on consumer hardware.
There’s a few things that stand out as “too” good for me:
The lack of aliasing
The insane texture resolution
Some of the shaders just look too good.
On the other hand some things like the clouds, sun, some textures and models look exactly like I expect them to look in a real-time environment.
They are former Futuremark employees so surely they have experience with cutting edge graphics and by looking at google it’s obvious that this trailer has succeeded in generating a lot of hype.
I think that both visually and conceptually it’s a great trailer and does exactly what any trailer should do - make you want to find out more about the game!
For those who where too lazy to visit their website, it’s first person puzzle game with some self co-op/time travel bits thrown in for the fun of it. Sounds interesting
Hmm, I wonder then if the descriptions somewhat ‘bigging up itself’ but in an ambiguous nature was deliberate then to get threads like this started?
After all, the description is not completely over-the-top in a way in which if a final game is released doesn’t quite match it that many would rage against it. The marketing speak is no where near as bad as other examples i’ve seen in the past. However its just enough to get more of a discussion going in wider circles than simple a nice looking trailer would have?