Save seed of randomly generated scene

Hi,

I am quite new to Unity and I am struggling to find a way through which save the seed of a randomly generated object (a tower made by randomly arranged 1x2 blocks in a 5x20 grid) in my scene.

The idea is to be able to save the seeds of the towers I like, so I can re-generate them again in the scene.

Thank youuu!!!

That completely depends on how you are generating the Tower. If you are using a noise function (Perlin or Simplex for example), there will be a seed variable that you can store.

I fixed it following this video:

Sorry hadn’t seen your comment! Thank u so much for your response, I was quite vague indeed:S