As the title says, I want to scale the spline points of a spriteshape by N times, such that the curvature remains the same? I don’t want to Scale the transform, but the points. Any help? Thank you!
Hello, the SpriteShapeController contains a Spline object that you can manipulate to adjust the points and tangents of a SpriteShape.
More info in the API doc below:
https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@9.0/api/UnityEngine.U2D.Spline.html#UnityEngine_U2D_Spline_SetPosition_System_Int32_Vector3_
1 Like
Yeah that’s not what he’s talking about Daniel, when the Sprite Shape is in edit mode, you can multi select the points and move them, but not scale them, this is a huge pain when you want to scale areas or the whole shape, without scaling the actual object, which affects sprite size etc